Raeyas
Below is the character creation for Raeyas, a dwarf cleric equivalent in the Perilous Adventurers of Wasteland Grit (PAWG) system, using the updated rules: 340 attribute points (max 80), 90 skill points (max 100), HP = (CON + STR) x 2, enhanced healing, and the percentile (d100) system with Margin of Success. Raeyas is designed to buff the party with support spells and distinctions, then deal damage with his warhammer, Malleus Crepusculi Dei ("Hammer of the Twilight God"), while standing on the front line when needed. He’s built as a Stonekin (dwarven equivalent) with a bonus to initiative via a distinction, reflecting his tactical readiness. This setup keeps him gritty and warband-focused, without traditional cleric levels—his power comes from attributes, skills, and XP-earned abilities.
Raeyas, Stonekin Support Warrior
Concept
Raeyas is a grizzled Stonekin warrior-priest, wielding the divine might of a forgotten twilight god to bolster his warband and crush foes. His focus is buffing allies with spells like Vigor Surge and distinctions like Rallying Cry, then smashing enemies with Malleus Crepusculi Dei, a warhammer blessed with dusk’s fury. Clad in chainmail and bearing a shield, he’s built to hold the front line alongside Torren when the fight gets thick, his initiative bonus ensuring he acts fast.
Species: Stonekin
- Attribute Adjustments: +20 CON, +10 STR, -10 DEX, -20 CHA—tough and strong, less agile and charming.
- Species Trait: Rocksteady—Gain 10 Damage Reduction (DR), reduce base Movement by 10 ft (to 20 ft)—Raeyas shrugs off blows like a granite wall.
Background: Outcast
- Skill Bonus: +10 Survival—exiled from his clan, Raeyas thrives in the wilds.
- Personal Item: A cracked runestone pendant—etched with twilight prayers, a relic of his lost faith.
Attributes (340 Points Total)
- Strength (STR): 70 (+10 = 80)—Powers his warhammer and boosts HP.
- Dexterity (DEX): 50 (-10 = 40)—Moderate agility for defense, offset by armor.
- Constitution (CON): 60 (+20 = 80)—High durability for HP and front-line staying power.
- Intelligence (INT): 50—Solid mind for spellcasting and lore.
- Wisdom (WIS): 70—Key for Spellcasting and buffs.
- Charisma (CHA): 40 (-20 = 20)—Gruff, not charming, but effective with allies.
- Total: 70 + 50 + 60 + 50 + 70 + 40 = 340, adjusted post-species.
Skills (90 Points Spent)
- Spellcasting (WIS): 70 + 30 = 100—Masterful buffs and utility spells.
- Melee Weapons (STR): 80 + 20 = 100—Deadly with Malleus Crepusculi Dei.
- Endurance (CON): 80 + 10 = 90—Stands firm in combat.
- Survival (WIS): 70 + 10 (Outcast) = 80—Navigates harsh lands.
- Perception (WIS): 70—No points spent, sharp senses for threats.
- Total Points: 30 (Spellcasting) + 20 (Melee Weapons) + 10 (Endurance) = 60 (30 unspent for flexibility).
Distinctions
- Rocksteady (Species): +10 DR—reduces incoming damage (e.g., 80 hit becomes 70).
- Rallying Cry: Once per scene, allies in earshot gain +20 to their next roll (CHA + Leadership Difficulty 40)—boosts Torren’s next swing or Lira’s sneak.
- Swift Initiative: +20 to Initiative rolls (DEX + Perception)—Raeyas acts fast, getting buffs out early.
Mana and Hit Points
- Mana Pool: WIS 70 + INT 50 = 120—enough for multiple buffs and strikes.
- Hit Points (HP): (CON 80 + STR 80) x 2 = 160—front-line ready, bolstered by Rocksteady.
Gear
- Malleus Crepusculi Dei (Warhammer): 20 damage, 5 ft, 5 lbs, ignores 5 armor—blessed with dusk’s might, a hefty swing.
- Chainmail: 10 DR, 20 lbs, -10 Stealth/Acrobatics—sturdy protection.
- Shield (Wooden): +5 DR, 5 lbs, +5 defense rolls—extra resilience.
- Cracked Runestone Pendant: Background item, no mechanical bonus—a symbol of his faith.
Spells (Starting 3)
- Vigor Surge: 10 Mana, Difficulty 40—Ally within 30 ft gains +20 to next roll, +10 ft Movement (3 rounds)—boosts Torren’s attack.
- Healing Touch: 15 Mana, Difficulty 50—Heals 40 HP (touch)—keeps Veyra in the fight.
- Shielding Aura: 10 Mana, Difficulty 40—+20 defense or 10 DR (3 rounds)—shields Lira from a blow.
Derived Stats
- Carry Capacity: STR 80 x 2 = 160 lbs—Gear: 30 lbs (warhammer 5 + chainmail 20 + shield 5), well under limit.
- Movement: 20 ft (Stonekin base) + 5 ft (DEX 40 > 20) = 25 ft—slow but steady.
- Initiative: DEX 40 + Perception 70 + 20 (Swift Initiative) = 130 target—quick off the mark.
Advancement Plan
Raeyas starts strong but grows via XP (e.g., 5-10 per session):
- 5 XP: STR 80 to 81—HP 162, slight Melee boost.
- 10 XP: Mana 120 to 130—more buffs or heals.
- 15 XP: Learn Group Mending (25 Mana, Difficulty 70, 20 HP to all in 20 ft)—warband-wide healing.
- 20 XP: Add Command Presence (+20 Intimidation/Leadership when ordering)—enhances frontline role.
How Raeyas Plays
- Buffing: Opens with Rallying Cry (e.g., rolls Leadership 20 vs. 40—Torren’s Melee jumps to 120, Margin 50 = 87 damage) or Vigor Surge (target 60, rolls 30—Lira’s Stealth +20 = unseen killer), using Swift Initiative to act first.
- Damage: Wields Malleus Crepusculi Dei (target 100 - Difficulty 40 = 60, rolls 20, Margin 40 = 58 damage—20 + 18 STR/10 + 40—ignores 5 armor), smashing foes after buffs.
- Front Line: 160 HP, 15 DR (10 chainmail + 5 shield), Rocksteady (10 DR)—total 25 DR—takes an 80 hit down to 55, standing at 105 HP—tanks with Torren while Kael heals.
Fit to PAWG
- No Levels: Raeyas grows via XP—5 XP for STR, 15 for spells—fluid, not tiered, balancing buffs (40 HP heals) and damage (58 hammer strikes).
- Warband Role: Buffs like Vigor Surge and Rallying Cry support Torren’s might or Lira’s stealth, while his frontline grit (25 DR) holds—gritty synergy over solo power.
- Crooked Crown/Ashen Veil: A Stonekin Outcast, Raeyas fits the Iron Spine’s miners or Crystaline Peaks’ clans, his twilight faith a flicker in the dark.
Raeyas is PAWG’s dwarf cleric reborn—tough, supportive, and deadly, no divine levels needed. Want tweaks—more spells or a different maneuver? Let me know!