Foes
In the Perilous Adventures Warbands Guide (PAWG), foes are the shadows that stalk your warband—monsters born of twisted myths, scavengers hardened by ruin, or terrors shaped by dark forces. Whether you’re new to tabletop roleplaying or a battle-worn veteran, this page unveils the enemies you’ll face, from skittish Kobolds to towering Troll Warbeasts. We use the d100 system: foes roll two ten-sided dice (one for tens, one for units) under their skills—lower is better—just like you! Our core warband—Torren, Lira, Eryn, Kael, and Veyra—will tangle with these threats, with examples and math to show their bite. Each foe brings stats, lore, ecology, and tactics—everything your GM needs to unleash peril across the Crooked Crown, Ashen Veil, or Shadows of the ’80s. No full fights here—just the foes’ claws and cunning. Brace yourself, and roll to survive!
How Foes Work
- Stats: Foes have attributes (STR, DEX, CON, INT, WIS, CHA), skills, Hit Points (HP = CON + STR x 2), and sometimes Mana, scaled to test your warband.
- Traits/Special Abilities: Unique powers with full rules—Lira might slip a Basilisk’s gaze, Torren endure a Wyrm’s fire.
- Tactics: How they strike—GMs adapt—Eryn’s spells could burn a Troll, Veyra’s bow pin a Bounty Hunter.
- Challenge: From Rookie Guards to Rakshasa Cabals—Kael’s healing keeps you standing against rising threats.
Newbie Tip: Foes are tough—watch their moves, hit smart, and stick together to win!
Rookie Town Guard
- Physical Description and Lore: Rookie Town Guards are raw recruits of crumbling towns, their youthful frames in mismatched leather tunics—faded browns or grays, patched roughly—nervous faces under crooked helms. Eyes dart—blue or brown—beneath tousled hair, hands trembling on spears or batons. In the Crooked Crown’s Iron Marches, they guard villages from bandits; in the Ashen Veil’s Ashen Heart, they patrol fractured outposts; in Shadows of the ’80s, they’re mall cops with flashlights, lost to the weird. Green yet tenacious, they hold to duty in chaos.
- Ecology: Local youths—farmers’ kids or city runaways—pressed into service, living off scraps and grit.
- Stat Block:
- STR 40, DEX 40, CON 40, INT 30, WIS 30, CHA 30
- HP: 80 (40 + 40 x 2)
- Skills: Melee Weapons 50, Perception 40, Endurance 40
- Gear: Spear (12 damage, 10 ft—finesse), Padded Armor (2 DR)
- Mana: 0
- Special Abilities: None—just untested steel.
- Tactics: Cluster and thrust spears—Lira’s Stealth evades—shout for aid if cornered—Kael’s Persuasion might calm—Torren scatters them easily.
- Math Example: Jabs Veyra—Melee Weapons 50 - 20 (dim) = 30, rolls 20 (Margin 10)—damage = 14 (STR/10) + 12 + 10 = 36—Veyra’s dodge (Acrobatics 80, Margin 50) + 2 DR = 0 (HP 180 unchanged).
Veteran Town Guard
- Physical Description and Lore: Veteran Town Guards are weathered sentinels, their toughened bodies in scarred chainmail—dull steel with rust spots—faces set under dented helms, eyes keen—gray or green—beneath cropped graying hair or beards. Swords and shields are gripped with skill. In the Crooked Crown’s Blackened Marches, they fend off wraiths; in the Ashen Veil’s Emberfall Wastes, they secure wells; in Shadows of the ’80s, they’re seasoned cops with riot shields. Forged by strife, they’re order’s last stand.
- Ecology: Ex-soldiers or militia—survivors of raids—sustained by duty and sparse pay.
- Stat Block:
- STR 60, DEX 50, CON 60, INT 40, WIS 50, CHA 40
- HP: 120 (60 + 60 x 2)
- Skills: Melee Weapons 80, Perception 60, Endurance 70
- Gear: Sword (15 damage—STR-based), Chainmail (10 DR), Shield (Wooden, +5 DR)
- Mana: 0
- Special Abilities: None—pure experience fights.
- Tactics: Hold steady, strike with skill—shields block Torren—aim for Eryn if she’s open—fall back to regroup—Veyra’s arrows test their line.
- Math Example: Slashes Lira—Melee Weapons 80 - 20 = 60, rolls 30 (Margin 30)—damage = 18 (STR/10) + 15 + 30 = 63—Lira’s dodge (80, Margin 50) + 5 = 8 (HP 100 to 92).
Bounty Hunter
- Physical Description and Lore: Bounty Hunters are wiry predators, lean frames in dark leather—black or brown—scarred from hunts, faces veiled by hoods or hats, eyes sharp—green or gray—beneath wild hair or shaved heads. Crossbows and daggers mark their trade. In the Crooked Crown’s Iron Marches, they track outlaws; in the Ashen Veil’s Sapphire Abyss, they chase pirates; in Shadows of the ’80s, they’re trench-coated PIs hunting bounties. Driven by coin, they live off the wild’s edge.
- Ecology: Solitary trackers—outcasts or mercenaries—eating game and loot, relentless in pursuit.
- Stat Block:
- STR 50, DEX 70, CON 50, INT 50, WIS 60, CHA 40
- HP: 100 (50 + 50 x 2)
- Skills: Ranged Weapons 80, Stealth 70, Perception 70, Survival 60
- Gear: Hand Crossbow (16 damage), Hide Armor (8 DR), Dagger (10—finesse)
- Mana: 0
- Special Abilities: None—skill alone hunts.
- Tactics: Snipe from shadows—Lira matches Stealth—target Kael if he strays—vanish to re-strike—Eryn’s spells flush them out—Torren closes in.
- Math Example: Shoots Torren—Ranged Weapons 80 - 20 = 60, rolls 30 (Margin 30)—damage = 17 (DEX/20) + 16 + 30 = 63—Torren’s brace (90, Margin 50) + 10 = 3 (HP 280 to 277).
Sunforged Paladin
- Physical Description and Lore: Sunforged Paladins are radiant giants, their tall frames in golden scale armor shimmering with solar runes, skin a glowing golden-brown, eyes blazing—yellow or amber—beneath flowing blonde or red hair. They wield fiery swords with zeal. In the Crooked Crown’s Iron Marches, they smite wraiths; in the Ashen Veil’s Emberfall Wastes, they lead Sunward bands; in Shadows of the ’80s, they’re glowing vigilantes with batons. Faith fuels their light against the dark.
- Ecology: Scarce crusaders—village guardians or shard-hunters—living on zeal and sunlit plains.
- Stat Block:
- STR 70, DEX 50, CON 70, INT 40, WIS 60, CHA 80
- HP: 140 (70 + 70 x 2)
- Skills: Melee Weapons 90, Spellcasting 70, Persuasion 90, Endurance 80
- Gear: Sword (15 damage + 5 fire—STR-based), Scale Armor (12 DR)
- Mana: 140 (60 + 80)
- Spells: Fire Bolt (10 Mana, Difficulty 40, 20 damage), Healing Touch (15 Mana, Difficulty 50, 40 HP)
- Trait: Solar Grace—+20 Persuasion in daylight; emit light (20 ft, dim 40 ft) once/day (no Mana)—WIS + Resilience (Difficulty 50) resists blinding (1 round).
- Tactics: Charge with fire—Torren matches strength—heal to persist—Persuasion tests Veyra—light foils Lira—Eryn’s magic rivals—Kael counters heals.
- Math Example: Slashes Torren—Melee Weapons 90 - 20 = 70, rolls 30 (Margin 40)—damage = 21 (STR/10) + 20 + 40 = 81—Torren’s brace (90, Margin 50) + 10 = 21 (HP 280 to 259).
Kobold Scavenger (Trivial, Pack)
- Physical Description and Lore: Kobold Scavengers are wiry reptilian pests, three feet tall, with mottled gray-brown scales, beady yellow or red eyes under jagged horns or hoods, claws gripping crude spears or stolen daggers, tails twitching. From Germanic myth and Lord of the Rings goblin roots, they plague the Crooked Crown’s Iron Marches, scavenging battlefields, the Ashen Veil’s Emberfall Wastes, looting ruins, or Shadows of the ’80s backlots, pilfering junk. Weak alone, they swarm—feeding on carrion or the unwary.
- Ecology: Pack scavengers—caves or slums—eating scraps, small prey, or loot—cowardly but greedy.
- Stat Block:
- STR 30, DEX 60, CON 30, INT 20, WIS 40, CHA 20
- HP: 60 (30 + 30 x 2)
- Skills: Melee Weapons 40, Stealth 60, Perception 50
- Gear: Crude Spear (8 damage, 10 ft—finesse) or Dagger (6—finesse), Tattered Cloth (1 DR)
- Mana: 0
- Trait: Pack Frenzy—+10 Melee Weapons if 3+ Kobolds within 10 ft—Flee—Retreats if alone and below 30 HP (Move Action, no attack).
- Tactics: Swarm in packs—Veyra scatters—jab from afar—Torren shrugs—flee if lone—Lira picks off—Eryn’s fire thins—Kael ignores.
- Math Example: Spears Torren—Melee Weapons 40 + 10 - 20 = 30, rolls 20 (Margin 10)—damage = 15 (DEX/20) + 8 + 10 = 33—Torren’s brace (90, Margin 50) + 10 = 0 (HP 280 unchanged).
Kobold Warlord (Challenging, Team Leader)
- Physical Description and Lore: Kobold Warlords rise to five feet, scales hardened—bronze or green—decked in scavenged gear: bent helms, rusted chain bits. Amber or crimson eyes gleam under spiked crowns, wielding oversized axes or shard-tipped spears. From Shannara-like cunning, they command packs in the Crooked Crown’s Wyrdwood, ambushing wayfarers, the Ashen Veil’s Verdant Scar, raiding Thornkin, or Shadows of the ’80s junkyards, bossing scavengers. They eat meat and loot—petty tyrants of filth.
- Ecology: Pack leaders—lair in warrens or shacks—feasting on kills, driving Kobolds with snarls.
- Stat Block:
- STR 50, DEX 70, CON 50, INT 40, WIS 60, CHA 50
- HP: 100 (50 + 50 x 2)
- Skills: Melee Weapons 70, Stealth 70, Leadership 80
- Gear: Scavenged Axe (15 damage—STR-based) or Shard Spear (12 + 5 poison—finesse), Patchwork Armor (5 DR)
- Mana: 0
- Trait: Warlord’s Call—Once/fight, summons 1-3 Kobold Scavengers (Standard Action)—Pack Frenzy—+10 Melee Weapons if 3+ allies within 10 ft—CON + Resilience (Difficulty 50) resists poison (5 damage/round, 3 rounds).
- Tactics: Call pack—Eryn thins—lead from rear—Kael sways Kobolds—strike Torren when flanked—Lira hunts—Veyra pins—cunning boss.
- Math Example: Axes Lira—Melee Weapons 70 + 10 - 20 = 60, rolls 30 (Margin 30)—damage = 15 (STR/10) + 15 + 30 = 60—Lira’s dodge (80, Margin 50) + 5 = 5 (HP 100 to 95).
Wendigo (Challenging, Individual)
- Physical Description and Lore: Wendigos are gaunt horrors, eight feet tall, frostbitten gray skin peeling over bone, antlered skulls with jagged tines, white eyes glowing, maws dripping blood, claws like hooks. From Algonquian tales, they haunt the Crooked Crown’s Frostfang Reach, once-human cannibals in icy wastes, the Ashen Veil’s Crystaline Peaks, shard-cursed, or Shadows of the ’80s frozen lots, stalking strays. Lone hunters, they eat flesh to feed endless hunger—winter’s curse unleashed.
- Ecology: Solitary in icy caves or ruins—feasting on travelers or beasts—driven by starvation.
- Stat Block:
- STR 80, DEX 70, CON 60, INT 30, WIS 50, CHA 20
- HP: 140 (80 + 60 x 2)
- Skills: Melee Weapons 80, Stealth 70, Perception 70
- Gear: None (Claws 20 damage—STR-based)
- Mana: 0
- Trait: Freezing Howl—Once/fight, 20 ft radius, -20 all rolls (3 rounds), CON + Resilience (Difficulty 50) resists—Cannibal Feast—Crit (01-05) heals 20 HP.
- Tactics: Stalk silent—Lira contests—Howl weakens Veyra—claw Torren, heal if crit—Eryn’s fire counters—Kael endures—ruthless hunter.
- Math Example: Claws Torren—Melee Weapons 80 - 20 = 60, rolls 30 (Margin 30)—damage = 24 (STR/10) + 20 + 30 = 74—Torren’s brace (90, Margin 50) + 10 = 14 (HP 280 to 266).
Troll Pack (Very Challenging, Pack)
- Physical Description and Lore: Troll Packs are lumbering brutes, eight to ten feet tall, warty hides—green, gray, or brown—thick with moss or scars, claws like scythes dangling from long arms. Tusked maws snarl under tangled black or muddy hair, eyes—yellow or orange—dull with malice. Norse myths and Lord of the Rings inspire them—roaming the Crooked Crown’s Wyrdwood, smashing trees, the Ashen Veil’s Verdant Scar, hunting swamps, or Shadows of the ’80s parks, mutated by spills. Ravenous, they eat flesh—boars or warbands—regenerating with primal might.
- Ecology: Pack hunters—forest dens or junk piles—gorging on meat, healing fast in damp wilds.
- Stat Block:
- STR 90, DEX 40, CON 80, INT 20, WIS 40, CHA 30
- HP: 170 (90 + 80 x 2)
- Skills: Melee Weapons 80, Athletics 70, Perception 60
- Gear: None (Claws 25 damage—STR-based)
- Mana: 0
- Trait: Regeneration—Heals 10 HP/round unless fire/acid damage taken—Pack Rush—+20 Melee Weapons if ally within 10 ft hits same target.
- Tactics: Swarm—Torren holds—claw Lira—Rush boosts—Eryn’s fire stops regen—Kael heals—Veyra pins—brutal pack.
- Math Example: Claws Torren—Melee Weapons 80 + 20 - 20 = 80, rolls 40 (Margin 40)—damage = 27 + 25 + 40 = 92—Torren’s brace (90, Margin 50) + 10 = 32 (HP 280 to 248).
Troll Warbeast (Deadly, Individual)
- Physical Description and Lore: Troll Warbeasts are colossal, fifteen feet of slab-like muscle under stone-tough hides—dark gray or mossy black—scarred from battles, wielding trees or crude mauls. Jaws bristle with tusks, red or gold eyes rage under patchy hair. From Shannara’s war-beasts, they stalk the Crooked Crown’s Iron Spine, breaking cliffs, the Ashen Veil’s Crystaline Peaks, guarding shards, or Shadows of the ’80s junkyards, mutated giants. Apex eaters, they crush beasts or warbands—their hunger boundless.
- Ecology: Lone terrors—mountain caves or scrap heaps—devouring all, healing swiftly in rocky lairs.
- Stat Block:
- STR 100, DEX 30, CON 100, INT 30, WIS 50, CHA 40
- HP: 200 (100 + 100 x 2)
- Skills: Melee Weapons 100, Athletics 90, Endurance 100
- Gear: Tree Club (30 damage, 10 ft reach—STR-based)
- Mana: 0
- Trait: Regeneration—Heals 20 HP/round unless fire/acid damage taken—Earthshatter—Once/fight, 20 ft radius, 40 damage + prone (DEX + Acrobatics Difficulty 60 resists).
- Tactics: Dominate—Torren tanks—Earthshatter scatters Veyra—regen tests Eryn’s fire—Kael heals—Lira flanks—titanic foe.
- Math Example: Clubs Torren—Melee Weapons 100 - 20 = 80, rolls 40 (Margin 40)—damage = 30 (STR/10) + 30 + 40 = 100—Torren’s brace (90, Margin 50) + 10 = 40 (HP 280 to 240).
Nuckelavee (Very Challenging, Individual)
- Physical Description and Lore: Nuckelavees are grotesque sea-fiends from Orkney tales, ten-foot horse-like bodies fused with a rider’s torso, skinless red muscle and black veins oozing, a green eye glaring, equine maw drooling plague, claws dragging. In the Crooked Crown’s Hollow Coast, they rise from stormy shores; in the Ashen Veil’s Sapphire Abyss, they haunt reefs; in Shadows of the ’80s, they’re pier horrors from spills. Lone terrors, they rot fishermen or Tideborn with breath—sea’s vengeance unleashed.
- Ecology: Solitary in coastal caves or wrecks—feeding on flesh, thriving in salt and storm.
- Stat Block:
- STR 80, DEX 60, CON 70, INT 40, WIS 60, CHA 30
- HP: 150 (80 + 70 x 2)
- Skills: Melee Weapons 80, Perception 70, Athletics 70
- Gear: None (Claws 20 damage—STR-based)
- Mana: 0
- Trait: Plague Breath—Once/fight, 15 ft cone, 30 damage + -10 rolls (3 rounds), CON + Resilience (Difficulty 50) resists—Amphibious—Full Movement (40 ft) in water.
- Tactics: Charge from waves—Torren stands—Breath weakens Kael—claw Lira—Veyra keeps range—Eryn blasts—plague prowls.
- Math Example: Claws Torren—Melee Weapons 80 - 20 = 60, rolls 30 (Margin 30)—damage = 24 + 20 + 30 = 74—Torren’s brace (90, Margin 50) + 10 = 14 (HP 280 to 266).
Rakshasa Cabal (Deadly, Team)
- Physical Description and Lore: Rakshasa Cabals are feline fiends from Hindu myth, seven feet tall, with tiger-striped or panther-dark fur—orange, black, or sleek—claws on reversed hands gleaming. Gold or emerald eyes purr deceit from regal faces. In the Crooked Crown’s Veil of Shadows, they scheme in ruins; in the Ashen Veil’s Verdant Scar, they lead cults; in Shadows of the ’80s, they’re mob bosses in penthouses. Sorcerous trios—leader, enforcer, illusionist—they eat souls and flesh, ensnaring warbands with guile and force.
- Ecology: Trios in hidden lairs—ruins or penthouses—feasting on prey, weaving dark plots.
- Stat Block (Leader):
- STR 60, DEX 70, CON 60, INT 80, WIS 70, CHA 90
- HP: 120 (60 + 60 x 2)
- Skills: Spellcasting 100, Persuasion 90, Deception 90
- Gear: None (Claws 15 damage—finesse)
- Mana: 150 (80 + 70)
- Spells: Charm (15 Mana, Difficulty 50, WIS + Resilience Difficulty 50 resists—ally attacks foe, 3 rounds), Fire Bolt (10 Mana, Difficulty 40, 20 damage)
- Trait: Illusory Guise—Persuasion forces WIS + Resilience (Difficulty 60) or see ally (3 rounds)—Standard Action.
- Stat Block (Enforcer):
- STR 80, DEX 60, CON 70, INT 40, WIS 50, CHA 40
- HP: 150 (80 + 70 x 2)
- Skills: Melee Weapons 90, Athletics 80
- Gear: None (Claws 20 damage—STR-based), Natural Hide (10 DR)
- Trait: Feral Strike—Crit (01-05) inflicts Bleeding (10 damage/round, 3 rounds, CON + Resilience Difficulty 50 resists).
- Stat Block (Illusionist):
- STR 50, DEX 80, CON 50, INT 70, WIS 60, CHA 50
- HP: 110 (50 + 50 x 2)
- Skills: Spellcasting 90, Stealth 80
- Mana: 140 (70 + 60)
- Spells: Blur (15 Mana, Difficulty 50, -20 to hit, 5 rounds)
- Trait: Shadow Veil—Stealth +20 when unseen, first attack +20 (Stealth vs. Perception).
- Tactics: Leader charms Veyra—Illusionist ambushes Eryn—Torren faces Enforcer—Kael counters spells—Lira hunts Illusionist—cunning trio—deception reigns.
- Math Example: Leader claws Torren—Melee Weapons 70 - 20 = 50, rolls 20 (Margin 30)—damage = 17 (DEX/20) + 15 + 30 = 62—Torren’s brace (90, Margin 50) + 10 = 2 (HP 280 to 278).
Sand Wyrm
- Physical Description, Lore, and Ecology: Sand Wyrms are serpentine terrors, 30 feet long, crimson-and-ochre scales shimmering like glass, eyeless heads bristling with spines, obsidian-toothed jaws, venomous barbed tails. In the Crooked Crown’s Shattered Peaks, they tunnel ash drifts; in the Ashen Veil’s Emberfall Wastes, they rule dunes; in Shadows of the ’80s, they’re rare desert stalkers. Apex ambushers, they swallow travelers or Ashriders—flesh and blood sustain them in arid hells.
- Stat Block:
- STR 80, DEX 60, CON 70, INT 10, WIS 40, CHA 20
- HP: 150 (80 + 70 x 2)
- Skills: Melee Weapons 80, Stealth 70, Perception 60 (vibration)
- Gear: None (Bite 20 damage—STR-based, Tail Sting 15 + poison—finesse)
- Mana: 0
- Trait: Burrower—Move 30 ft underground, +20 Stealth when hidden—burst as Standard Action—CON + Resilience (Difficulty 60) resists poison (10 damage/round, 3 rounds).
- Tactics: Erupt—Torren braces—bite grapples—sting poisons Lira—burrow if hurt—Eryn’s fire counters—Kael heals—desert dread.
- Math Example: Bites Veyra—Melee Weapons 80 - 20 = 60, rolls 30 (Margin 30)—damage = 24 (STR/10) + 20 + 30 = 74—Veyra’s dodge (80, Margin 40) + 8 = 26 (HP 180 to 154).
Hydra
- Physical Description, Lore, and Ecology: Hydras are multi-headed terrors, 15 feet tall, emerald-and-amber scales slick with toxin, three to five hissing heads with yellow or green eyes, claws raking. In the Crooked Crown’s Wyrdwood, they slither in rivers; in the Ashen Veil’s Verdant Scar, they rule jungles; in Shadows of the ’80s, they’re sewer mutants from spills. Swamp apexes, they eat deer or warbands—regenerating unless burned—flesh and decay their feast.
- Stat Block:
- STR 70, DEX 50, CON 80, INT 20, WIS 50, CHA 30
- HP: 150 (70 + 80 x 2)
- Skills: Melee Weapons 80 (multi-attack), Perception 60, Resilience 70
- Gear: None (Bite 15 x 3—STR-based, poison on crit)
- Mana: 0
- Trait: Regeneration—Heals 10 HP/round unless fire damage taken—Venomous Bite—Crit (01-05) poisons (CON + Resilience Difficulty 50, 10 damage/round, 3 rounds)—multi-attack (3 bites).
- Tactics: Multi-bite Torren—Kael heals—target Eryn—regen drags—Veyra pins—Lira flanks—Eryn burns—many-headed doom.
- Math Example: Bites Torren x2—Melee Weapons 80 - 20 = 60, rolls 30/40 (Margins 30/20)—damage = 21 + 15 +Margins (66/56)—Torren’s brace (90, Margin 50)—total 62 (HP 280 to 218).
Basilisk
- Physical Description, Lore, and Ecology: Basilisks are serpentine stalkers, 10 feet long, gray-green scales blending with stone, six sturdy legs, a single red or yellow eye, venomous fangs, whipping tail. In the Crooked Crown’s Iron Spine, they coil in caves; in the Ashen Veil’s Crystaline Peaks, they guard quartz; in Shadows of the ’80s, they’re subway myths. Rock hunters, they petrify goats or scavengers—eating broken flesh—stone’s silent predators.
- Stat Block:
- STR 50, DEX 60, CON 60, INT 20, WIS 50, CHA 30
- HP: 110 (50 + 60 x 2)
- Skills: Melee Weapons 70, Stealth 70, Perception 60
- Gear: None (Bite 15—STR-based, Gaze)
- Mana: 0
- Trait: Petrifying Gaze—WIS + Resilience (Difficulty 60) vs. gaze (30 ft)—failure slows (-20 Movement, 3 rounds)—success resists—Standard Action—Venomous Bite—CON + Resilience (Difficulty 50) resists poison (10 damage/round, 3 rounds).
- Tactics: Stalk—Lira counters—gaze slows Torren—bite Veyra—Kael heals—Eryn avoids—stone’s snare—silent hunt.
- Math Example: Bites Eryn—Melee Weapons 70 - 20 = 50, rolls 30 (Margin 20)—damage = 15 (STR/10) + 15 + 20 = 50—Eryn’s dodge (50, Margin 20) + 2 = 28 (HP 200 to 172).
Kraken
- Physical Description, Lore, and Ecology: Krakens are sea titans, 50 feet wide, blue-black or purple tentacles barbed with suckers, a beaked maw under black or orange eyes, surging from waves. In the Crooked Crown’s Hollow Coast, they rise from wrecks; in the Ashen Veil’s Sapphire Abyss, they rule depths; in Shadows of the ’80s, they’re harbor myths from spills. Coastal lords, they crush whales or ships—flesh sinks to coral graves.
- Stat Block:
- STR 90, DEX 40, CON 90, INT 30, WIS 50, CHA 40
- HP: 180 (90 + 90 x 2)
- Skills: Melee Weapons 90 (multi-attack), Athletics 80, Perception 60
- Gear: None (Tentacle 20 x 4—STR-based, Beak 25—STR-based)
- Mana: 0
- Trait: Aquatic Might—Swim 60 ft—grapple on tentacle hit (STR + Athletics Difficulty 70 escapes)—multi-attack (4 tentacles or 3 + beak).
- Tactics: Grapple—Torren resists—drag Veyra under—Kael fights—Eryn blasts—Lira slips—sea’s grasp—overwhelm strays.
- Math Example: Tentacles x2 on Torren—Melee Weapons 90 - 20 = 70, rolls 40/30 (Margins 30/40)—damage = 27 + 20 +Margins (77/87)—Torren’s brace (90, Margin 50)—total 64 (HP 280 to 216).
Wyrm
- Physical Description, Lore, and Ecology: Wyrms are draconic terrors, 40 feet long, jet, crimson, or gold scales rippling, horned heads with red or yellow eyes, dagger-teeth, tattered wings. In the Crooked Crown’s Shattered Peaks, they lair in volcanoes; in the Ashen Veil’s Crystaline Peaks, they guard shards; in Shadows of the ’80s, they’re rooftop legends. Apex hunters, they eat herds or warbands—fire and coils claim dominion.
- Stat Block:
- STR 90, DEX 50, CON 80, INT 40, WIS 60, CHA 50
- HP: 170 (90 + 80 x 2)
- Skills: Melee Weapons 90, Perception 70, Endurance 80
- Gear: None (Bite 25—STR-based, Claw 20—STR-based, Breath 30 fire—30 ft cone)
- Mana: 0
- Trait: Draconic Fury—Breath once/3 rounds—DEX + Acrobatics (Difficulty 60) halves damage—fly 40 ft—multi-attack (bite + claw).
- Tactics: Roar—Torren braces—breath scatters Lira—coil Veyra—Eryn counters—Kael heals—fly flanks—dragon’s wrath.
- Math Example: Breath on warband—70 rolls 20 (Margin 50)—30 damage—Veyra dodges (80, Margin 60)—0—Torren fails—30 (HP 280 to 250).
Bone Stalker
- Physical Description, Lore, and Ecology: Bone Stalkers are skeletal horrors, 8 feet tall, yellowed bones stitched with blackened sinew, eyeless skulls swiveling, claws like broken spears. In the Crooked Crown’s Shattered Peaks, they roam ash; in the Ashen Veil’s Ashen Heart, they stalk ruins; in Shadows of the ’80s, they’re graveyard ghouls. Sound-hunters, they eat flesh and bones—relentless in desolate wastes.
- Stat Block:
- STR 70, DEX 60, CON 40, INT 20, WIS 50, CHA 10
- HP: 110 (70 + 40 x 2)
- Skills: Melee Weapons 70, Stealth 60, Perception 70
- Gear: None (Claws 18—STR-based)
- Mana: 0
- Trait: Echo Hunt—+20 Perception for sound, no darkness penalties—WIS + Perception (Difficulty 60) resists detection—Bone Shatter—Crit (01-05) knocks prone (STR + Athletics Difficulty 40 resists).
- Tactics: Stalk—Lira counters—track Torren—shatter Kael—Veyra pins—Eryn blasts—bone menace—sound hunts.
- Math Example: Claws Eryn—Melee Weapons 70 - 20 = 50, rolls 20 (Margin 30)—damage = 21 (STR/10) + 18 + 30 = 69—Eryn’s dodge (50, Margin 20) + 2 = 47 (HP 200 to 153).
Chimera Spawn
- Physical Description, Lore, and Ecology: Chimera Spawn are hulking hybrids, 12 feet tall, lion’s tawny mane, serpent’s scaled head, goat’s horned skull, gold-green-black fur and scales, wild yellow or red eyes. In the Crooked Crown’s Wyrdwood, they roam groves; in the Ashen Veil’s Verdant Scar, they rule jungles; in Shadows of the ’80s, they’re lab freaks in woods. Chaos predators, they tear flesh—warbands or deer—multi-headed fury.
- Stat Block:
- STR 80, DEX 50, CON 70, INT 20, WIS 40, CHA 30
- HP: 150 (80 + 70 x 2)
- Skills: Melee Weapons 70, Perception 60, Resilience 70
- Gear: None (Bite 20—STR-based, Claws 15—STR-based, Tail 10—finesse)
- Mana: 0
- Trait: Triple Assault—One Standard Action: Bite, Claws, Tail (roll separately)—Venomous Tail—Crit (01-05) poisons (CON + Resilience Difficulty 50, 10 damage/round, 3 rounds).
- Tactics: Triple hit Torren—claw Eryn—poison Veyra—Kael heals—Lira flanks—Eryn burns—hybrid havoc—overwhelm.
- Math Example: Bites Torren—Melee Weapons 70 - 20 = 50, rolls 20 (Margin 30)—damage = 24 (STR/10) + 20 + 30 = 74—Torren’s brace (90, Margin 50) + 10 = 14 (HP 280 to 266).
Draugr
- Physical Description, Lore, and Ecology: Draugr are bloated undead, blackened flesh in rusted chainmail, blue-fire eyes in hollow skulls, axes gripped tight. In the Crooked Crown’s Frostfang Reach, they guard barrows; in the Ashen Veil’s Crystaline Peaks, they haunt crypts; in Shadows of the ’80s, they’re cemetery shades. Greed-cursed, they hunt life—warm flesh feeds them in icy graves.
- Stat Block:
- STR 70, DEX 30, CON 60, INT 30, WIS 40, CHA 20
- HP: 130 (70 + 60 x 2)
- Skills: Melee Weapons 80, Perception 50, Endurance 70
- Gear: Axe (18 damage—STR-based), Chainmail (10 DR)
- Mana: 0
- Trait: Curse of Greed—Crit (01-05) forces WIS + Resilience (Difficulty 50) or drop weapon, grab loot (Move Action recovers)—Miasma—10 ft radius, -10 rolls (CON + Endurance Difficulty 40 resists).
- Tactics: Creep—Torren holds—Miasma weakens Veyra—Curse trips Lira—Eryn burns—Kael resists—grim march—undying greed.
- Math Example: Axes Kael—Melee Weapons 80 - 20 = 60, rolls 30 (Margin 30)—damage = 21 (STR/10) + 18 + 30 = 69—Kael’s brace (70, Margin 30) + 5 = 34 (HP 180 to 146).
Ghoul Matriarch
- Physical Description, Lore, and Ecology: Ghoul Matriarchs are towering undead, 9 feet tall, emaciated in tattered flesh robes, gray-green skin over bones, emerald eyes, claws like blades, matted black or white hair. In the Crooked Crown’s Veil of Shadows, they rule marshes; in the Ashen Veil’s Verdant Scar, they command swamps; in Shadows of the ’80s, they’re sewer crypt queens. Rot mothers, they eat carrion or warbands—spawning husks in decay.
- Stat Block:
- STR 70, DEX 50, CON 60, INT 40, WIS 60, CHA 30
- HP: 130 (70 + 60 x 2)
- Skills: Melee Weapons 80, Spellcasting 70, Perception 70
- Gear: None (Claws 18—STR-based)
- Mana: 100 (60 + 40)
- Spells: Cleanse (12 Mana, Difficulty 45, removes condition)
- Trait: Pack Call—Summon 1-3 Shambling Husks (HP 100, Melee Weapons 50) once/fight—Paralyzing Bite—Crit (01-05) stuns 1 round (CON + Resilience Difficulty 50 resists).
- Tactics: Call husks—Kael counters—claw Torren—bite stuns Eryn—Veyra pins—Lira flanks—Eryn burns—rot queen—spawn surge.
- Math Example: Claws Veyra—Melee Weapons 80 - 20 = 60, rolls 30 (Margin 30)—damage = 21 + 18 + 30 = 69—Veyra’s dodge (80, Margin 40) + 8 = 21 (HP 180 to 159).
Jötunn Hound
- Physical Description, Lore, and Ecology: Jötunn Hounds are massive wolves, 6 feet at the shoulder, ice-crusted white or gray fur, spined backs, blue eyes in icicle-fanged maws. In the Crooked Crown’s Frostfang Reach, they hunt with giants; in the Ashen Veil’s Crystaline Peaks, they prowl cliffs; in Shadows of the ’80s, they’re frost-mutated alley beasts. Pack hunters, they tear elk or warbands—icy breath chills flesh in frozen wilds.
- Stat Block:
- STR 60, DEX 70, CON 50, INT 20, WIS 50, CHA 30
- HP: 110 (60 + 50 x 2)
- Skills: Melee Weapons 70, Perception 70, Stealth 60
- Gear: None (Bite 15—STR-based)
- Mana: 0
- Trait: Frost Breath—Once/fight, 15 ft cone, 20 cold damage (DEX + Acrobatics Difficulty 40 halves), 1 Fatigue on fail—Pack Hunter—+20 attack if ally within 10 ft.
- Tactics: Flank—Veyra dodges breath—bite Torren—Pack aids Lira’s foes—Eryn’s fire counters—Kael endures—icy pack—swift strike.
- Math Example: Bites Eryn—Melee Weapons 70 + 20 - 20 = 70, rolls 30 (Margin 40)—damage = 18 + 15 + 40 = 73—Eryn’s dodge (50, Margin 20) + 2 = 51 (HP 200 to 149).
Leshy
- Physical Description, Lore, and Ecology: Leshy are towering bark-and-moss giants, 10 feet tall, brown or green with writhing vines, ember eyes—red or orange—in woody faces, fists gnarled. In the Crooked Crown’s Wyrdwood, they guard groves; in the Ashen Veil’s Verdant Scar, they rule jungles; in Shadows of the ’80s, they’re park mutants from spills. Forest lords, they eat roots or intruders—jealous wrath defends their wilds.
- Stat Block:
- STR 80, DEX 40, CON 70, INT 50, WIS 60, CHA 30
- HP: 150 (80 + 70 x 2)
- Skills: Melee Weapons 70, Stealth 60, Perception 70
- Gear: None (Fists 20—STR-based)
- Mana: 0
- Trait: Shape Shift—Once/fight, Free Action: Large (+10 STR, +20 HP, +5 DR) or Small (+20 DEX, +20 Stealth)—3 rounds—Forest Call—Roots entangle 20 ft radius (DEX + Acrobatics Difficulty 50 avoids, STR + Athletics Difficulty 40 breaks).
- Tactics: Ambush—Lira counters—Large crushes Torren—Small hides—entangle Veyra—Kael breaks—Eryn burns—wild guard—forest wrath.
- Math Example: Fists Torren—Melee Weapons 70 - 20 = 50, rolls 20 (Margin 30)—damage = 24 + 20 + 30 = 74—Torren’s brace (90, Margin 50) + 10 = 14 (HP 280 to 266).
Lamashtu’s Brood
- Physical Description, Lore, and Ecology: Lamashtu’s Brood are gaunt, winged wraiths, 7 feet tall, tattered black or gray feathers, vulture beaks dripping ichor, yellow eyes in hollow sockets. In the Crooked Crown’s Veil of Shadows, they haunt mires; in the Ashen Veil’s Ashen Heart, they circle ruins; in Shadows of the ’80s, they’re rooftop lab-spawn. Plague-bringers, they eat carrion or the weak—rot spreads in swamps or wastes.
- Stat Block:
- STR 50, DEX 70, CON 60, INT 40, WIS 50, CHA 20
- HP: 110 (50 + 60 x 2)
- Skills: Melee Weapons 60, Stealth 70, Perception 60
- Gear: None (Claws 15—finesse)
- Mana: 0
- Trait: Plague Touch—Hit forces CON + Resilience (Difficulty 40) or -10 rolls (3 rounds, stackable)—Winged Ambush—First attack from flight +20 if unseen (Stealth vs. Perception).
- Tactics: Swoop—Lira hides—claw Torren—plague weakens Kael—fly if pressed—Veyra pins—Eryn counters—plague wings—disease stalks.
- Math Example: Claws Eryn—Melee Weapons 60 + 20 - 20 = 60, rolls 30 (Margin 30)—damage = 17 (DEX/20) + 15 + 30 = 62—Eryn’s dodge (50, Margin 20) + 2 = 40 (HP 200 to 160).
Lichbound Knight
- Physical Description, Lore, and Ecology: Lichbound Knights are undead sentinels, tall in rusted plate—cracked steel fused to bone—blue or green shard-lit eyes in skeletal faces, greatswords gripped. In the Crooked Crown’s Veil of Shadows, they guard shrines; in the Ashen Veil’s Ashen Heart, they watch shard caches; in Shadows of the ’80s, they’re rogue museum relics. Necromantic guardians, they hunt intruders—life’s echo feeds them in crypts or ruins.
- Stat Block:
- STR 90, DEX 40, CON 60, INT 40, WIS 50, CHA 30
- HP: 150 (90 + 60 x 2)
- Skills: Melee Weapons 100, Perception 60, Endurance 80
- Gear: Greatsword (25 damage—STR-based), Plate Armor (15 DR)
- Mana: 0
- Trait: Soul Bind—Crit (01-05) drains 10 Mana or 1 Fatigue (WIS + Resilience Difficulty 50 resists)—Unyielding—At 0 HP, rises next round at 30 HP unless fire/magic destroys.
- Tactics: Strike—Torren matches—drain Eryn—Unyielding drags—Kael’s fire stops—Veyra pins—Lira slips—undying steel—relentless.
- Math Example: Greatsword vs. Torren—Melee Weapons 100 - 20 = 80, rolls 40 (Margin 40)—damage = 27 + 25 + 40 = 92—Torren’s brace (90, Margin 50) + 10 = 32 (HP 280 to 248).
Sewer Stalker
- Physical Description, Lore, and Ecology: Sewer Stalkers are hulking muck-beasts, 9 feet tall, green-brown moss and filth oozing, eyeless heads with jagged teeth, acidic claws dripping slime. In the Crooked Crown’s Veil of Shadows, they lurk in sewers; in the Ashen Veil’s Ashen Heart, they haunt drains; in Shadows of the ’80s, they’re tunnel mutants. Scavengers, they dissolve rats or explorers—flesh melts in dank lairs.
- Stat Block:
- STR 70, DEX 50, CON 60, INT 20, WIS 40, CHA 20
- HP: 130 (70 + 60 x 2)
- Skills: Melee Weapons 70, Perception 60, Stealth 50
- Gear: None (Claws 15—STR-based)
- Mana: 0
- Trait: Sewer Summon—Summon 1-3 rats (HP 20, Melee Weapons 30) once/fight—Slime Coat—Melee attackers take 5 acid damage (reach exempt).
- Tactics: Summon—Veyra faces swarm—claw Torren—slime stings Lira—Eryn burns—Kael heals—muck ambush—slimy trap.
- Math Example: Claws Kael—Melee Weapons 70 - 20 = 50, rolls 20 (Margin 30)—damage = 21 + 15 + 30 = 66—Kael’s brace (70, Margin 30) + 5 = 31 (HP 180 to 149)—5 acid (144).
Shambling Husk
- Physical Description, Lore, and Ecology: Shambling Husks are rotting corpses, bloated or shriveled, tattered rags over gray-green flesh, red eyes faint, broken claws grasping. In the Crooked Crown’s Veil of Shadows, they rise under Ghoul Matriarchs; in the Ashen Veil’s Verdant Scar, they shuffle swamps; in Shadows of the ’80s, they’re alley zombies. Mindless, they eat carrion or warbands—rot’s puppets in fetid dens.
- Stat Block:
- STR 60, DEX 40, CON 40, INT 10, WIS 30, CHA 10
- HP: 100 (60 + 40 x 2)
- Skills: Melee Weapons 50, Perception 40
- Gear: None (Claws 12—STR-based)
- Mana: 0
- Trait: Relentless—At 0 HP, rises next round with 20 HP unless head destroyed (fire/magic).
- Tactics: Swarm—Torren shrugs—claw Veyra—Relentless pesters—Eryn burns—Kael heals—rotten tide—mindless surge.
- Math Example: Claws Lira—Melee Weapons 50 - 20 = 30, rolls 20 (Margin 10)—damage = 18 + 12 + 10 = 40—Lira’s dodge (80, Margin 50) + 5 = 0 (HP 100 unchanged).
Skinwalker (Yee Naaldlooshii)
- Physical Description, Lore, and Ecology: Skinwalkers are lean shapechangers, hollow-eyed in patchwork hides—wolf or owl—gaunt faces with black or yellow eyes, shifting claws and teeth. In the Crooked Crown’s Fractured Highlands, they stalk moors; in the Ashen Veil’s Emberfall Wastes, they roam dunes; in Shadows of the ’80s, they’re backyard witches. Cursed loners, they eat flesh and fear—dark power sustains them.
- Stat Block:
- STR 60, DEX 80, CON 50, INT 50, WIS 60, CHA 40
- HP: 110 (60 + 50 x 2)
- Skills: Melee Weapons 70, Stealth 80, Deception 70
- Gear: None (Claws 15—finesse)
- Mana: 0
- Trait: Shapechange—Once/fight, 3 rounds: Beast (+20 STR, +10 damage) or Human (+20 CHA, +20 Deception)—Curse Whisper—Once/fight, 30 ft, WIS + Resilience (Difficulty 50) or -20 next roll.
- Tactics: Mimic—Veyra wary—Beast mauls Torren—Human tricks Eryn—Curse slows Lira—Kael resists—Eryn burns—shape-shifting terror.
- Math Example: Claws Kael—Melee Weapons 70 - 20 = 50, rolls 20 (Margin 30)—damage = 20 (DEX/20) + 15 + 30 = 65—Kael’s brace (70, Margin 30) + 5 = 30 (HP 180 to 150).
Sluagh
- Physical Description, Lore, and Ecology: Sluagh are swirling bird swarms—hundreds of crows—oily feathers, red or white eyes shrieking. In the Crooked Crown’s Fractured Highlands, they haunt moors; in the Ashen Veil’s Verdant Scar, they circle canopies; in Shadows of the ’80s, they’re cursed rooftop flocks. Damned souls, they steal life from the weary—travelers or beasts—in plains or forests.
- Stat Block:
- STR 30, DEX 80, CON 40, INT 40, WIS 60, CHA 50
- HP: 70 (30 + 40 x 2)
- Skills: Melee Weapons 60, Perception 70, Stealth 60
- Gear: None (Pecking 10—finesse)
- Mana: 0
- Trait: Soul Drain—Hit forces WIS + Resilience (Difficulty 50) or lose 10 Mana/1 Fatigue, heals Sluagh 10 HP—Dispersal—Double damage from fire/area effects—immune to single-target non-magic.
- Tactics: Swarm Eryn—drain Kael—hit the tired—Lira hides—Torren swings—Veyra scatters—Eryn’s fire ends—avian dread.
- Math Example: Pecks Torren—Melee Weapons 60 - 20 = 40, rolls 20 (Margin 20)—damage = 16 (DEX/20) + 10 + 20 = 46—Torren’s brace (90, Margin 50) = 0 (HP 280 unchanged).
Solar Wyrm (Epic-Scale Threat)
- Physical Description, Lore, and Ecology: Solar Wyrms are majestic dragons, 50 feet long, golden or crimson scales blazing, vast wings, yellow or orange eyes, sword-like teeth. In the Crooked Crown’s Shattered Peaks, they roost in volcanoes; in the Ashen Veil’s Emberfall Wastes, they soar dunes; in Shadows of the ’80s, they’re rare rooftop titans. Apex lords, they eat herds or warbands—fire and radiance rule their domains.
- Stat Block:
- STR 100, DEX 60, CON 80, INT 60, WIS 70, CHA 70
- HP: 180 (300 Epic: 90 x 3)
- Skills: Melee Weapons 120, Perception 80, Endurance 90
- Gear: None (Bite 30—STR-based)
- Mana: 0
- Trait: Solar Flare—Once/fight, 20 ft radius, 50 damage (DEX + Acrobatics Difficulty 60 halves)—Radiant Scales—Reflects 10 damage to melee attackers—fly 60 ft.
- Tactics: Rule—Torren tanks—flare blasts Veyra—reflect stings Lira—fly over Eryn—Kael heals—epic might—solar terror.
- Math Example: Bites Torren—Melee Weapons 120 - 20 = 100, rolls 40 (Margin 60)—damage = 30 (STR/10) + 30 + 60 = 120—Torren’s brace (90, Margin 50) + 10 = 60 + 10 reflect (HP 280 to 220).
Tarasque Spawn
- Physical Description, Lore, and Ecology: Tarasque Spawn are serpentine drakes, 15 feet long, spiked green or brown shells, horned heads with razor teeth, barbed tails, clawed limbs. In the Crooked Crown’s Veil of Shadows, they lurk in mires; in the Ashen Veil’s Verdant Scar, they swim rivers; in Shadows of the ’80s, they’re canal horrors. Wetland hunters, they eat fish or warbands—spikes and bites reign in water.
- Stat Block:
- STR 80, DEX 50, CON 70, INT 20, WIS 40, CHA 20
- HP: 150 (80 + 70 x 2)
- Skills: Melee Weapons 70, Athletics 70, Perception 60
- Gear: None (Bite/Tail 20—STR-based)
- Mana: 0
- Trait: Water Surge—In water, first attack +20 hit, knocks prone (STR + Athletics Difficulty 50 resists)—Spiked Shell—Melee attackers take 5 damage (reach exempt)—swim 40 ft.
- Tactics: Surge—Torren resists—bite Veyra—shell stings Lira—Kael breaks—Eryn blasts—water’s bane—river strike.
- Math Example: Bites Kael—Melee Weapons 70 + 20 - 20 = 70, rolls 30 (Margin 40)—damage = 24 + 20 + 40 = 84—Kael’s brace (70, Margin 30) + 5 = 49 (HP 180 to 131).
Videotape Wraith (Shadows of the ’80s)
- Physical Description, Lore, and Ecology: Videotape Wraiths flicker as humanoid static, in tattered ’80s jackets or jeans, claws from TVs, white eyes in glitched faces. In the Crooked Crown’s Veil of Shadows, they haunt ruins; in the Ashen Veil’s Ashen Heart, they lurk quarters; in Shadows of the ’80s, they’re VHS curses in homes. Tech specters, they feed on fear and flesh—cursed screens spawn them.
- Stat Block:
- STR 50, DEX 60, CON 40, INT 40, WIS 50, CHA 30
- HP: 90 (50 + 40 x 2)
- Skills: Melee Weapons 70, Stealth 60, Perception 60
- Gear: None (Claws 15—finesse)
- Mana: 0
- Trait: Static Scream—10 ft radius, -10 Perception (WIS + Resilience Difficulty 40 resists)—Standard Action—TV Emergence—First attack +20 if unseen from screens (Stealth vs. Perception)—immune non-electric non-magic.
- Tactics: Emerge—Lira spots—scream jars Kael—claw Torren—Veyra pins—Eryn’s fire ends—Kael’s Craft counters—tech ghost—flicker strike.
- Math Example: Claws Eryn—Melee Weapons 70 + 20 - 20 = 70, rolls 30 (Margin 40)—damage = 15 (DEX/20) + 15 + 40 = 70—Eryn’s dodge (50, Margin 20) + 2 = 48 (HP 200 to 152).
For Experienced Players
- Tactics: Trivial (Kobolds) swarm—Veyra scatters—Challenging (Wendigo) stalks—Lira counters—Very Challenging (Trolls) endure—Eryn burns—Deadly (Rakshasa) scheme—Kael heals—Epic (Solar Wyrm)—Torren tanks—warband thrives.
- Math: Margin scales—Warlord’s 80 = 60—Wyrm’s 120 = 120—finesse (Lira’s 72) vs. STR (Torren’s 77)—HP (100-280) vs. 80+ hits—grit balances.
- Lore: Sunforged sway—Veyra talks—Hydras guard—Eryn probes—Skinwalkers trick—Kael resists—settings shape peril.