Crafting Rules
In the Perilous Adventures Warbands Guide (PAWG), crafting lets you turn raw materials into useful gear—swords, armor, or even potions—giving your warband an edge in a harsh world. Whether you’re new to tabletop roleplaying or a seasoned tinkerer, this section explains how to craft, from hammering out a blade to brewing a healing salve. We use the d100 system: roll two ten-sided dice (one for tens, one for units) and aim to get equal to or under your target—lower is better! With examples from our warband—Torren, Lira, Eryn, Kael, and Veyra—we’ll walk you through it step-by-step. Grab your tools, and let’s make something!
Crafting Basics
Crafting uses the Craft skill (INT-based) to create or repair items. Success depends on your roll, materials, and time. Here’s the core:
- Skill: Craft reflects your know-how—boost it with your 90 skill points. Specify a type (e.g., Craft: Blacksmithing, Craft: Alchemy).
- Roll: d100 under Craft minus Difficulty (skill - Difficulty = target). Margin of Success can improve results.
- Materials: You need stuff—metal, herbs, etc.—costing Silver Coins (SC) or scavenged (GM’s call).
- Time: Simple items take minutes, complex ones hours or days.
Newbie Tip: Crafting’s like cooking—get the right ingredients, roll well, and enjoy the result!
Step 1: Crafting an Item
- How It Works: Pick an item, roll Craft vs. its Difficulty. Success makes it; failure wastes half the materials (rounded down).
- Success: Item’s ready, full quality.
- Failure: Half materials lost, try again.
- Math Example: Eryn (Craft: Blacksmithing 90) forges a sword (Difficulty 50, 20 SC, 1 hour). Target = 90 - 50 = 40. Rolls 20 (success)—sword (15 damage) crafted, materials spent. Rolls 60 (fail)—10 SC wasted, no sword.
- Critical: 01-05 = crit success (e.g., +10 to weapon rolls, “masterwork”); 96-00 = crit failure (all materials lost, GM complication).
Example Character: Kael (Craft: Woodworking 50) makes a staff (Difficulty 30, 2 SC, 30 minutes). Target = 50 - 30 = 20. Rolls 10 (success)—staff (8 damage, +10 Spellcasting) done.
Step 2: Difficulty and Time
- Difficulty: Set by item complexity (GM decides):
- Simple (30): Staff, arrow (10 minutes).
- Moderate (50): Sword, leather armor (1 hour).
- Complex (70): Chainmail, healing poultice (4 hours).
- Time: Base time can shrink with high Margin (e.g., halve time if Margin > 20, GM’s call).
- Math Example: Torren (Craft: Blacksmithing 70) repairs chainmail (Difficulty 50, 10 SC, 1 hour). Target = 70 - 50 = 20. Rolls 10. Margin = 20 - 10 = 10—1 hour. Margin 30 (rolls 01-05) might drop to 30 minutes.
Details: High Craft (90+) makes tough items easier—Eryn’s chainmail (target 20) is a breeze!
Step 3: Materials and Costs
- Cost: Varies—GM sets or use gear prices (e.g., dagger 5 SC, chainmail 50 SC).
- Scavenging: Find materials in play (e.g., Survival roll, difficulty 40, for wood or ore).
- Math Example: Lira (Craft: Leatherworking 60) makes leather armor (Difficulty 50, 20 SC, 1 hour). Target = 60 - 50 = 10. Rolls 40 (fail)—10 SC lost. Scavenges hide (Survival 70, rolls 30)—success, free materials!
- Example Character: Veyra (Craft: Fletching 50) crafts arrows (Difficulty 30, 5 SC for 20, 10 minutes). Target = 50 - 30 = 20. Rolls 15—20 arrows ready.
Newbie Note: No cash? Hunt for stuff—Survival’s your friend!
Step 4: Special Crafting
- Potions: Use Craft: Alchemy (e.g., Healing Poultice, Difficulty 70, 15 SC, 4 hours, heals 20 HP).
- Eryn: Craft 90, target 20. Rolls 10 (Margin 10)—poultice done, heals 20 HP with Medicine (difficulty 30).
- Repairs: Fix gear at half cost/time (e.g., sword repair, Difficulty 40, 10 SC, 30 minutes).
- Kael: Repairs staff (target 20, rolls 15)—good as new!
- Enhancements: Add traits (e.g., +10 to rolls) with higher Difficulty (+20) and cost (+50% SC).
Details: High Margin might speed potions—Eryn’s Margin 20 could drop 4 hours to 2.
Step 5: Magic and Crafting
- Spells: Mend (8 Mana, Difficulty 40) repairs small items (10 lbs) in 1 minute—Kael (Spellcasting 100, target 60, rolls 30) fixes a dagger.
- Craft Boost: Spellbook (+10 Craft if consulted, 1 round) or Phantom Tool (10 Mana, +10 Craft, 1 hour).
- Math Example: Eryn casts Mend (target 50, rolls 40)—repairs a staff, Mana to 162. Fails (rolls 60)—Mana to 158, no fix.
Pro Tip: Magic saves time—combine with Craft for efficiency!
Example Characters Crafting
- Torren (Human Warrior): Craft: Blacksmithing 70—forges a sword (target 20, rolls 10, Margin 10)—15 damage blade, 1 hour. Tough but skilled.
- Lira (Duskborn Rogue): Craft: Leatherworking 60—makes leather armor (target 10, rolls 20, fail)—10 SC lost, retries later.
- Eryn (Embermarked Scholar): Craft: Blacksmithing 90—crafts chainmail (target 20, rolls 15, Margin 5)—10 DR armor, 4 hours. Precise artisan.
- Kael (Human Mystic): Craft: Woodworking 50—makes a staff (target 20, rolls 10, Margin 10)—8 damage, +10 Spellcasting, 30 minutes. Practical caster.
- Veyra (Windrunner Leader): Craft: Fletching 50—crafts arrows (target 20, rolls 15, Margin 5)—20 arrows, 10 minutes. Quick and steady.
Math Examples
- Torren’s Dagger: Difficulty 30, 5 SC, 10 minutes. Target 70 - 30 = 40. Rolls 20 (Margin 20)—10 damage dagger. Rolls 50 (fail)—2 SC lost.
- Eryn’s Poultice: Difficulty 70, 15 SC, 4 hours. Target 90 - 70 = 20. Rolls 10 (Margin 10)—20 HP poultice. Crit (05)—+5 HP bonus?
For Experienced Players
- Tactics: High Craft (90) = easy targets—Eryn’s Margin 20+ speeds work. Stack Inventor’s Spark (+20, halve time) for chainmail in 2 hours.
- Resource Play: Scavenge (Survival 100) for free materials—Lira’s a pro. Repair vs. craft to save SC—Kael’s staff fix is cheap.
- Synergy: Torren’s STR 70 hauls ore, Eryn’s INT 90 plans complex items—team up! Mend spell + Craft = quick fixes.
That’s crafting in PAWG! It’s practical and rewarding—roll that d100, shape your gear, and strengthen your warband. Check with your GM for tweaks, and get forging!